Player Guides
Everything you need to engineer an Icaroid, win fights with it, and command a campaign.
Battles
How Battles Work
Rounds and phases, the move/fire/ability slots, simultaneous resolution, committing orders, target priority, and victory conditions.
Read →Deployment & Setup
Before the first round: choosing a faction and roster, the deployment zones, the point budget, and the vision you start the battle already holding.
Read →How Damage Works
The full hit-to-structure pipeline: accuracy, damage types, shields, armor, stability and the effects that bend the math.
Read →Status Effects
Buffs, debuffs and damage-over-time: how effects are applied, stack, and decay each round.
Read →Abilities & Stances
Toggled and action abilities - deploy, fortify, jump and the rest - and what they cost.
Read →Movement & Positioning
Mobility, terrain, line of sight, and how moving grants evasion against incoming fire.
Read →Terrain & Environment
The three-layer ground model - base terrain, weather and battle damage - plus ground scatter and elevation, and how they bend movement, cover and sight.
Read →Vision & Detection
Line of sight, sight range and the shared fog of war: what your side can see, what gives a hidden unit away, and the terrain that blinds you.
Read →Designer
Building an Icaroid
Cores, components and the connection model - assembling an Icaroid in the Engineering Bay.
Read →Weapons
Damage, range, ammo and weapon effects - picking the right gun for the target.
Read →Brains & Behaviors
The pilot AI: how a brain sets accuracy, evasion and skill, what each combat behavior actually does on the field, and the target priorities that decide who gets shot.
Read →Power & Reactors
The per-round energy budget: core generation, passive upkeep, and the power weapons and abilities spend to fire - plus the energy-vs-ammo trade-off.
Read →Ichor Glyphs
Pattern-matched ichor upgrades that grant effects, abilities and stat bonuses to your components.
Read →Titans
Faction super-heavies: the integrated Titan core and its titan-weapon, the 7-hex footprint, how they move and climb, and each faction's signature Titan effect.
Read →Campaign
Campaign Overview
The strategic layer at a glance: the play-by-email turn loop, submitting orders, how a turn resolves in the background, bot commanders, and winning by domination.
Read →The Campaign Map
Territories and their footprints, the connection graph your armies travel along, terrain and resource affinity, capitols, gem deposits, and strategic fog of war.
Read →Armies & Movement
Marching your forces across the map: standing move routes and movement points, passing through your own ground, and merging or splitting armies.
Read →Economy & Production
Metal, ichor, industry and science: where income comes from, what upkeep costs you, and how factories turn resources into Icaroids and drones - gems included.
Read →Buildings
Constructing structures on your provinces: the pay-as-you-go build model, what each role does for your economy, and the buildings that reach onto the battlefield.
Read →Research
Spending science to unlock parts, drones and buildings: the tech tree, its tiers and faction branches, and climbing the chassis series to bigger cores.
Read →Campaign Battles
When map moves become fights: how engagements trigger, attacking versus defending, native garrisons, retreat and rout, and the battle log.
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