Player Guides
Everything you need to engineer an Icaroid and win fights with it.
Battles
How Battles Work
Rounds and phases, the move/fire/ability slots, simultaneous resolution, committing orders, target priority, and victory conditions.
Read →Deployment & Setup
Before the first round: choosing a faction and roster, the deployment zones, the point budget, and the vision you start the battle already holding.
Read →How Damage Works
The full hit-to-structure pipeline: accuracy, damage types, shields, armor, stability and the effects that bend the math.
Read →Status Effects
Buffs, debuffs and damage-over-time: how effects are applied, stack, and decay each round.
Read →Abilities & Stances
Toggled and action abilities - deploy, fortify, jump and the rest - and what they cost.
Read →Movement & Positioning
Mobility, terrain, line of sight, and how moving trades accuracy for evasion.
Read →Terrain & Environment
The three-layer ground model - base terrain, weather and battle damage - plus ground scatter and elevation, and how they bend movement, cover and sight.
Read →Vision & Detection
Line of sight, sight range and the shared fog of war: what your side can see, what gives a hidden unit away, and the terrain that blinds you.
Read →Designer
Building an Icaroid
Cores, components and the connection model - assembling an Icaroid in the Engineering Bay.
Read →Weapons
Damage, range, ammo and weapon effects - picking the right gun for the target.
Read →Power & Reactors
The per-round energy budget: core generation, passive upkeep, and the power weapons and abilities spend to fire - plus the energy-vs-ammo trade-off.
Read →Ichor Glyphs
Pattern-matched ichor upgrades that grant effects, abilities and stat bonuses to your components.
Read →